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Simple-Multiplayer-Unity3D / Multiplayer Project / Library / PackageCache / [email protected] / Runtime / VisualScripting.Flow / EditorBinding / UnitHeaderInspectableAttribute.cs
using System;

namespace Unity.VisualScripting
{
    [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property, AllowMultiple = false, Inherited = true)]
    public sealed class UnitHeaderInspectableAttribute : Attribute
    {
        public UnitHeaderInspectableAttribute() { }

        public UnitHeaderInspectableAttribute(string label)
        {
            this.label = label;
        }

        public string label { get; }
    }
}